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استاندارد برای برنامه نویسی آیفون

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  • استاندارد برای برنامه نویسی آیفون

    سلام دوستانو وقت بخیر

    میخواستم بدونم برای سابمیت کردن برنامه واسه استور باید استاندارد های طراحی یا کد نویسی خاصی رعایت شه؟

    اگه آره منبعش کجاست؟

    متشکرم

  • #2
    نوشته اصلی توسط omidnnn نمایش پست ها
    سلام دوستانو وقت بخیر

    میخواستم بدونم برای سابمیت کردن برنامه واسه استور باید استاندارد های طراحی یا کد نویسی خاصی رعایت شه؟

    اگه آره منبعش کجاست؟

    متشکرم
    خدمت شما : https://developer.apple.com/appstore...uidelines.html


    کد:
    1. Terms and conditions
    • 1.1As a developer of applications for the App Store you are bound by the terms of the Program License Agreement (PLA), Human Interface Guidelines (HIG), and any other licenses or contracts between you and Apple. The following rules and examples are intended to assist you in gaining acceptance for your App in the App Store, not to amend or remove provisions from any other agreement.
    2. Functionality
    • 2.1Apps that crash will be rejected
    • 2.2Apps that exhibit bugs will be rejected
    • 2.3Apps that do not perform as advertised by the developer will be rejected
    • 2.4Apps that include undocumented or hidden features inconsistent with the description of the App will be rejected
    • 2.5Apps that use non-public APIs will be rejected
    • 2.6Apps that read or write data outside its designated container area will be rejected
    • 2.7Apps that download code in any way or form will be rejected
    • 2.8Apps that install or launch other executable code will be rejected
    • 2.9Apps that are "beta", "demo", "trial", or "test" versions will be rejected
    • 2.10iPhone Apps must also run on iPad without modification, at iPhone resolution, and at 2X iPhone 3GS resolution
    • 2.11Apps that duplicate Apps already in the App Store may be rejected, particularly if there are many of them, such as fart, burp, flashlight, and Kama Sutra Apps.
    • 2.12Apps that are not very useful, unique, are simply web sites bundled as Apps, or do not provide any lasting entertainment value may be rejected
    • 2.13Apps that are primarily marketing materials or advertisements will be rejected
    • 2.14Apps that are intended to provide trick or fake functionality that are not clearly marked as such will be rejected
    • 2.15Apps larger than 50MB in size will not download over cellular networks (this is automatically prohibited by the App Store)
    • 2.16Multitasking Apps may only use background services for their intended purposes: VoIP, audio playback, location, task completion, local notifications, etc.
    • 2.17Apps that browse the web must use the iOS WebKit framework and WebKit Javascript
    • 2.18Apps that encourage excessive consumption of alcohol or illegal substances, or encourage minors to consume alcohol or smoke cigarettes, will be rejected
    • 2.19Apps that provide incorrect diagnostic or other inaccurate device data will be rejected
    • 2.20Developers "spamming" the App Store with many versions of similar Apps will be removed from the iOS Developer Program
    • 2.21Apps that are simply a song or movie should be submitted to the iTunes store. Apps that are simply a book should be submitted to the iBookstore.
    • 2.22Apps that arbitrarily restrict which users may use the App, such as by location or carrier, may be rejected
    • 2.23Apps must follow the iOS Data Storage Guidelines or they will be rejected
    • 2.24Apps that are offered in Newsstand must comply with schedules 1, 2 and 3 of the DeveloperProgram License Agreement or they will be rejected
    • 2.25Apps that display Apps other than your own for purchase or promotion in a manner similar to or confusing with the App Store will be rejected
    3. Metadata (name, descriptions, ratings, rankings, etc)
    • 3.1Apps or metadata that mentions the name of any other mobile platform will be rejected
    • 3.2Apps with placeholder text will be rejected
    • 3.3Apps with descriptions not relevant to the application content and functionality will be rejected
    • 3.4App names in iTunes Connect and as displayed on a device should be similar, so as not to cause confusion
    • 3.5Small and large App icons should be similar, so as to not to cause confusion
    • 3.6Apps with App icons and screenshots that do not adhere to the 4+ age rating will be rejected
    • 3.7Apps with Category and Genre selections that are not appropriate for the App content will be rejected
    • 3.8Developers are responsible for assigning appropriate ratings to their Apps. Inappropriate ratings may be changed/deleted by Apple
    • 3.9Developers are responsible for assigning appropriate keywords for their Apps. Inappropriate keywords may be changed/deleted by Apple
    • 3.10Developers who attempt to manipulate or cheat the user reviews or chart ranking in the App Store with fake or paid reviews, or any other inappropriate methods will be removed from the iOS Developer Program
    • 3.11Apps which recommend that users restart their iOS device prior to installation or launch may be rejected
    • 3.12Apps should have all included URLs fully functional when you submit it for review, such as support and privacy policy URLs
    4. Location
    • 4.1Apps that do not notify and obtain user consent before collecting, transmitting, or using location data will be rejected
    • 4.2Apps that use location-based APIs for automatic or autonomous control of vehicles, aircraft, or other devices will be rejected
    • 4.3Apps that use location-based APIs for dispatch, fleet management, or emergency services will be rejected
    • 4.4Location data can only be used when directly relevant to the features and services provided by the App to the user or to support approved advertising uses
    5. Push notifications
    • 5.1Apps that provide Push Notifications without using the Apple Push Notification (APN) API will be rejected
    • 5.2Apps that use the APN service without obtaining a Push Application ID from Apple will be rejected
    • 5.3Apps that send Push Notifications without first obtaining user consent will be rejected
    • 5.4Apps that send sensitive personal or confidential information using Push Notifications will be rejected
    • 5.5Apps that use Push Notifications to send unsolicited messages, or for the purpose of phishing or spamming will be rejected
    • 5.6Apps cannot use Push Notifications to send advertising, promotions, or direct marketing of any kind
    • 5.7Apps cannot charge users for use of Push Notifications
    • 5.8Apps that excessively use the network capacity or bandwidth of the APN service or unduly burden a device with Push Notifications will be rejected
    • 5.9Apps that transmit viruses, files, computer code, or programs that may harm or disrupt the normal operation of the APN service will be rejected
    6. Game Center
    • 6.1Apps that display any Player ID to end users or any third party will be rejected
    • 6.2Apps that use Player IDs for any use other than as approved by the Game Center terms will be rejected
    • 6.3Developers that attempt to reverse lookup, trace, relate, associate, mine, harvest, or otherwise exploit Player IDs, alias, or other information obtained through the Game Center will be removed from the iOS Developer Program
    • 6.4Game Center information, such as Leaderboard scores, may only be used in Apps approved for use with the Game Center
    • 6.5Apps that use Game Center service to send unsolicited messages, or for the purpose of phishing or spamming will be rejected
    • 6.6Apps that excessively use the network capacity or bandwidth of the Game Center will be rejected
    • 6.7Apps that transmit viruses, files, computer code, or programs that may harm or disrupt the normal operation of the Game Center service will be rejected
    7. Advertising
    • 7.1Apps that artificially increase the number of impressions or click-throughs of ads will be rejected
    • 7.2Apps that contain empty iAd banners will be rejected
    • 7.3Apps that are designed predominantly for the display of ads will be rejected
    8. Trademarks and trade dress
    • 8.1Apps must comply with all terms and conditions explained in the Guidelines for Using Apple Trademarks and Copyrights and the Apple Trademark List
    • 8.2Apps that suggest or infer that Apple is a source or supplier of the App, or that Apple endorses any particular representation regarding quality or functionality will be rejected
    • 8.3Apps which appear confusingly similar to an existing Apple product or advertising theme will be rejected
    • 8.4Apps that misspell Apple product names in their App name (i.e., GPS for Iphone, iTunz) will be rejected
    • 8.5Apps may not use protected third party material such as trademarks, copyrights, patents or violate 3rd party terms of use. Authorization to use such material must be provided upon request.
    9. Media content
    • 9.1Apps that do not use the MediaPlayer framework to access media in the Music Library will be rejected
    • 9.2App user interfaces that mimic any iPod interface will be rejected
    • 9.3Audio streaming content over a cellular network may not use more than 5MB over 5 minutes
    • 9.4Video streaming content over a cellular network longer than 10 minutes must use HTTP Live Streaming and include a baseline 64 kbps audio-only HTTP Live stream
    10. User interface
    • 10.1Apps must comply with all terms and conditions explained in the Apple iOS Human Interface Guidelines
    • 10.2Apps that look similar to Apps bundled on the iPhone, including the App Store, iTunes Store, and iBookstore, will be rejected
    • 10.3Apps that do not use system provided items, such as buttons and icons, correctly and as described in the Apple iOS Human Interface Guidelines may be rejected
    • 10.4Apps that create alternate desktop/home screen environments or simulate multi-App widget experiences will be rejected
    • 10.5Apps that alter the functions of standard switches, such as the Volume Up/Down and Ring/Silent switches, will be rejected
    • 10.6Apple and our customers place a high value on simple, refined, creative, well thought through interfaces. They take more work but are worth it. Apple sets a high bar. If your user interface is complex or less than very good, it may be rejected
    11. Purchasing and currencies
    • 11.1Apps that unlock or enable additional features or functionality with mechanisms other than the App Store will be rejected
    • 11.2Apps utilizing a system other than the In-App Purchase API (IAP) to purchase content, functionality, or services in an App will be rejected
    • 11.3Apps using IAP to purchase physical goods or goods and services used outside of the application will be rejected
    • 11.4Apps that use IAP to purchase credits or other currencies must consume those credits within the application
    • 11.5Apps that use IAP to purchase credits or other currencies that expire will be rejected
    • 11.6Content subscriptions using IAP must last a minimum of 7 days and be available to the user from all of their iOS devices
    • 11.7Apps that use IAP to purchase items must assign the correct Purchasability type
    • 11.8Apps that use IAP to purchase access to built-in capabilities provided by iOS, such as the camera or the gyroscope, will be rejected
    • 11.9Apps containing "rental" content or services that expire after a limited time will be rejected
    • 11.10Insurance applications must be free, in legal-compliance in the regions distributed, and cannot use IAP
    • 11.11In general, the more expensive your App, the more thoroughly we will review it
    • 11.12Apps offering subscriptions must do so using IAP, Apple will share the same 70/30 revenue split with developers for these purchases, as set forth in the Developer Program License Agreement.
    • 11.13Apps that link to external mechanisms for purchases or subscriptions to be used in the App, such as a “buy” button that goes to a web site to purchase a digital book, will be rejected
    • 11.14Apps can read or play approved content (specifically magazines, newspapers, books, audio, music, video and cloud storage) that is subscribed to or purchased outside of the app, as long as there is no button or external link in the App to purchase the approved content. Apple will only receive a portion of revenues for content purchased inside the App.
    • 11.15Apps may only use auto renewing subscriptions for periodicals (newspapers, magazines), business Apps (enterprise, productivity, professional creative, cloud storage) and media Apps (video, audio, voice), or the App will be rejected.
    • 11.16Apps may enable additional approved features or functionality when used in combination with specific approved physical products (such as a toy) as long as the additional features and functionality are either completely dependent on such hardware (for example an App that is used to control a telescope) or also available through the App without the physical products, such as by way of reward for achievement or by use of IAP.
    12. Scraping and aggregation
    • 12.1Applications that scrape any information from Apple sites (for example from apple.com, iTunes Store, App Store, iTunes Connect, Apple Developer Programs, etc) or create rankings using content from Apple sites and services will be rejected
    • 12.2Applications may use approved Apple RSS feeds such as the iTunes Store RSS feed
    • 12.3Apps that are simply web clippings, content aggregators, or a collection of links, may be rejected
    13. Damage to device
    • 13.1Apps that encourage users to use an Apple Device in a way that may cause damage to the device will be rejected
    • 13.2Apps that rapidly drain the device's battery or generate excessive heat will be rejected
    14. Personal attacks
    • 14.1Any App that is defamatory, offensive, mean-spirited, or likely to place the targeted individual or group in harms way will be rejected
    • 14.2Professional political satirists and humorists are exempt from the ban on offensive or mean-spirited commentary
    15. Violence
    • 15.1Apps portraying realistic images of people or animals being killed or maimed, shot, stabbed, tortured or injured will be rejected
    • 15.2Apps that depict violence or abuse of children will be rejected
    • 15.3"Enemies" within the context of a game cannot solely target a specific race, culture, a real government or corporation, or any other real entity
    • 15.4Apps involving realistic depictions of weapons in such a way as to encourage illegal or reckless use of such weapons will be rejected
    • 15.5Apps that include games of Russian roulette will be rejected
    16. Objectionable content
    • 16.1Apps that present excessively objectionable or crude content will be rejected
    • 16.2Apps that are primarily designed to upset or disgust users will be rejected
    17. Privacy
    • 17.1Apps cannot transmit data about a user without obtaining the user's prior permission and providing the user with access to information about how and where the data will be used
    • 17.2Apps that require users to share personal information, such as email address and date of birth, in order to function will be rejected
    • 17.3Apps that target minors for data collection will be rejected
    18. Pornography
    • 18.1Apps containing pornographic material, defined by Webster's Dictionary as "explicit descriptions or displays of sexual organs or activities intended to stimulate erotic rather than aesthetic or emotional feelings", will be rejected
    • 18.2Apps that contain user generated content that is frequently pornographic (ex "Chat Roulette" Apps) will be rejected
    19. Religion, culture, and ethnicity
    • 19.1Apps containing references or commentary about a religious, cultural or ethnic group that are defamatory, offensive, mean-spirited or likely to expose the targeted group to harm or violence will be rejected
    • 19.2Apps may contain or quote religious text provided the quotes or translations are accurate and not misleading. Commentary should be educational or informative rather than inflammatory
    20. Contests, sweepstakes, lotteries, and raffles
    • 20.1Sweepstakes and contests must be sponsored by the developer/company of the App
    • 20.2Official rules for sweepstakes and contests, must be presented in the App and make it clear that Apple is not a sponsor or involved in the activity in any manner
    • 20.3It must be permissible by law for the developer to run a lottery App, and a lottery App must have all of the following characteristics: consideration, chance, and a prize
    • 20.4Apps that allow a user to directly purchase a lottery or raffle ticket in the App will be rejected
    21. Charities and contributions
    • 21.1Apps that include the ability to make donations to recognized charitable organizations must be free
    • 21.2The collection of donations must be done via a web site in Safari or an SMS
    22. Legal requirements
    • 22.1Apps must comply with all legal requirements in any location where they are made available to users. It is the developer's obligation to understand and conform to all local laws
    • 22.2Apps that contain false, fraudulent or misleading representations or use names or icons similar to other Apps will be rejected
    • 22.3Apps that solicit, promote, or encourage criminal or clearly reckless behavior will be rejected
    • 22.4Apps that enable illegal file sharing will be rejected
    • 22.5Apps that are designed for use as illegal gambling aids, including card counters, will be rejected
    • 22.6Apps that enable anonymous or prank phone calls or SMS/MMS messaging will be rejected
    • 22.7Developers who create Apps that surreptitiously attempt to discover user passwords or other private user data will be removed from the iOS Developer Program
    • 22.8Apps which contain DUI checkpoints that are not published by law enforcement agencies, or encourage and enable drunk driving, will be rejected
    23. Passbook
    • 23.1Passbook Passes can be used to make or receive payments, transmit offers or offer identification (such as movie tickets, airline tickets, coupons and reward offers). Other uses may result in the rejection of the App and the revocation of Passbook credentials.
    • 23.2Passes must include valid contact information from the issuer of the pass or the App will be rejected and Passbook credentials may be revoked.
    • 23.3Passes must be signed by the entity that will be distributing the pass under its own name, trademark, or brand or the App will be rejected and Passbook credentials may be revoked.
    " MICROSOFT'S MONSTER OF SOFTWARE, APPLE'S MONSTER OF HARDWARE "
    TECHNOLOGY NEEDS BOTH OF THEM

    نظر


    • #3
      ممنون دوست عزیز.

      ولی چون اکانت من فعال نشده اجازه اوتورایز نمیده بهم.

      منبع در دسترسی وجود نداره؟

      نظر


      • #4
        نوشته اصلی توسط omidnnn نمایش پست ها
        ممنون دوست عزیز.

        ولی چون اکانت من فعال نشده اجازه اوتورایز نمیده بهم.

        منبع در دسترسی وجود نداره؟

        دقیقا واسه چه کاری میگید؟ بهتر توضیح بدید! اکانت مشکلش چیه؟
        ویرایش توسط E H S A N : https://i-phone.ir/forums/member/37262-e-h-s-a-n در ساعت 13-08-2013, 12:28 PM
        " MICROSOFT'S MONSTER OF SOFTWARE, APPLE'S MONSTER OF HARDWARE "
        TECHNOLOGY NEEDS BOTH OF THEM

        نظر


        • #5
          HIG
          Ios Human interface guidlines
          سرچ بزنید.۳۰۰ صفحه هست و خود اپل منتشرش کرده.قوانین و اصول طراحی را گفته که اگه رعایت نکنید اجازه انتشار نمیده

          نظر

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