ویویو اموزشی (lynda.com (LiveLessons - Programming in Objective-C 2.0 Part II
حجم: ۴ پارت ۲۶۱ مگابایتی + ۱ پارت ۱۸ مگابایتی = ۱.۰۴ گیگ
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ویویو اموزشی iDeveloper TV
حجم:۴.۵ گیگ
سال ۲۰۱۱
محتویات:
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ویویو اموزشی pluralsight
حجم:۴۵۵ مگابایت
سال ۲۰۱۱
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ویویو اموزشی VTC.com
حجم:۲۹۲ مگابایت
سال ۲۰۱۰-۲۰۰۹
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ویویو اموزشی (lynda.com (LiveLessons - Programming in Objective-C 2.0 Part I
حجم:۴.۱ گیگ
سال ۲۰۰۹
محتویات:
چنانچه برای اکسترکت کردن مشکل دارید از برنامه Stuffit در مک استفاده کنید. ( برای اکسترکت در ویندوز امتحان نکرده ام)
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ویویو اموزشی lynda.com
حجم:۵۲۰ مگابایت
سال ۲۰۱۱
محتویات:
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ویویو اموزشی Pragmatic Programmers
حجم:۴۱۱ مگابایت
سال ۲۰۰۹
محتویات:
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این لینک ها حداکثر تا ۴۰ روز دیگر اعتبار دارند.
حجم: ۴ پارت ۲۶۱ مگابایتی + ۱ پارت ۱۸ مگابایتی = ۱.۰۴ گیگ
محتویات:
1: Introduction to the Foundation Framework [00:08:31] 2: Numbers and Strings [00:37:24] 3: Collections [00:50:00] 4: Working with Files [00:45:00] 5: Memory Management [01:00:00] 6: Copying Objects [00:30:00] 7: Archiving [00:30:00] 8: Introduction to the iPhone SDK [00:07:28] 9: Your First iPhone Application [00:27:28] 10: Writing An iPhone Fraction Calculator [01:36:45] |
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پارت ۱ : پارت ۲ : پارت ۳ : پارت ۴ : پارت ۵ : |
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ویویو اموزشی iDeveloper TV
حجم:۴.۵ گیگ
سال ۲۰۱۱
محتویات:
Description Getting your product into the app store as quickly as possible is essential in the fast moving world of mobile apps. This training course will give your development effort the kick start it needs and provide you with the knowledge to set up, develop and release your iPhone or iPad application. This courses focuses on providing a comprehensive grounding in iPhone development techniques and you will come away with not only the ability to build iPhone and iPad applications but also an understanding of all of the concepts and patterns used in iOS development. Subjects covered include How to build iOS applications for iPhone, iPod Touch and iPad. Xcode, Interface Builder, Instruments and the iPhone Simulator. Techniques to build scalable apps using MVC (Model, View Controller). The ins and outs of common iOS techniques like Delegates and Target/Action. Detailed understanding of how the iOS SDK works, removing the "magic" from iOS development. How to deploy your app to a real device and the provisioning process. Details and insight into the app store submission process. IMPORTANT - COURSE ASSUMPTIONS AND REQUIREMENTS This course assumes you have some knowledge of Objective-C, if you don't please follow our Objective-C Course first ------------------------ Presenter: Dave Verwer Dave is an iPhone, iPad and Mac developer, trainer, consultant and speaker with over 14 years experience in the industry. He has a proven and comprehensive knowledge of the entire process of building, managing and selling applications on a wide range of platforms but specialises in Apple iOS applications. Company: Shiny Development Blog: iPhone Developer Blog Twitter: @daveverwer ------------------------- Content Chapter 01. INTRODUCTION Get started by meeting Dave and Scotty and finding out what is in store for the rest of the course. Duration: 4 mins. Chapter 02. INTRODUCTION IOS DEVELOPMENT Get an introduction to what iOS development is all about, learn about the different devices that you are going to be developing for and what you are going to need for iOS development. Duration: 14 mins. Chapter 03. THE IOS SDK The iOS SDK is an absolutely vast set of frameworks and API's. In this chapter we will take a quick tour around some of the main capabilities of the SDK and get an overview of what is possible using them. Duration: 18 mins. Chapter 04. THE DEVELOPMENT TOOLS Meet Xcode, Interface Builder and the iPhone Simulator. Get a quick tour of the development tools and find out how to get started by building a simple project. Duration: 9 mins. Chapter 05. OUR FIRST IPHONE APPLICATION - HELLO WORLD. Time to get started for real and actually build an app. What app? Well, it's the first app you build on any platform, "Hello, World." Duration: 12 mins. Chapter 06. WHAT DID WE DO IN OUR FIRST APPLICATION. So we have built an app now, what did we actually do though and how did it work? In this chapter you will learn what was actually going on behind the scenes in Chapter 5. Duration: 18 mins. Chapter 07. CHANGING XCODE DEFAULT TEMPLATE When we start a new application with Xcode, the default application template files can lead to some confusion around memory management. Let's find out how to amend them to be a little clearer in this chapter. Duration: 13 mins. Chapter 08. BUNDLES AND BUILD OUTPUT So we built an app but what actually got created? Let's take a quick look at the output of the build process and how .app and .ipa files work. Duration: 7 mins. Chapter 09. INTERFACE BUILDER In chapter 5 we put our first UI on the screen using Objective C but really Interface Builder is a much better solution for building UI for our iOS projects. In this chapter you will learn about the basics of Interface Builder (IB) and how manipulate objects created in IB from your Objective C code. Duration: 19 mins. Chapter 10. IBACTION Now we know how to create an application and build its interface but so far we have not learned how to process events. In this chapter we will learn to process events from the UI in code. Duration: 12 mins. Chapter 11. VIEW CONTROLLERS Most iPhone applications have more than one screen, in this chapter we will learn how to architect our applications properly using the Model, View, Controller (MVC) approach used by the iOS SDK. Duration: 28 mins. Chapter 12. TABLEVIEW & TABLEVIEWCONTROLLERS One of the most common types of control used within iOS apps is the table view. In this chapter we will learn how to create table views and manage them with table view controllers. Duration: 17 mins. Chapter 13. NAVIGATION CONTROLLERS Navigation controllers offer a simple way of moving view controllers on and off the screen easily, creating a stack based hierarchy of view controllers and information. Learn more about table views and how to interact with navigation controllers in this chapter. Duration: 27 mins. Chapter 14. AUTOROTATION In this chapter we find out some of the ways we can support the portrait and landscape orientations of the iOS devices. Duration: 16 mins. Chapter 15. APPLICATION RESOURCES Most iOS applications will need to ship images, sound files and any number of other resources along with them. In this chapter we will learn about adding resources to a project as well as more details about dealing with images inside iOS apps including details of dealing with image resources on the iPhone 4 and iPod Touch 4 retina display. Duration: 20 mins. Chapter 16. TABLE CELLS Getting back to table views, in this chapter we will learn more about displaying more information using the standard table view cell styles. We also learn a little about the options available for further customisation if the built in styles are not flexible enough. Duration: 22 mins. Chapter 17. TABLEVIEW SECTIONS In this chapter we take a final look at table views by learning about some of the other options for displaying sections. Duration: 5 mins. Chapter 18. TABLEVIEW SECTIONS Another common navigation style in iOS apps is a tab bar, in this chapter we learn how to create and use the tab bar control and tab bar view controller. Duration: 12 mins. Chapter 19. MEMORY WARNINGS & UNLOADING VIEWS Memory is a limited resource on iOS devices, in this chapter we will learn what happens in low memory situations and how best to respond to the memory warnings that are issued by the operating system. Duration: 9 mins. Chapter 20. UIVIEW ANIMATION Animation is used everywhere in iOS and learning how to do basic animation is an essential part of writing polished iOS apps. Learn how to control the animation of any UIView object in this chapter. Duration: 23 mins. Chapter 21. USING OTHER FRAMEWORKS A short chapter which covers why you would need to import alternative frameworks into your iOS app and how you would go about it. Duration: 8 mins. Chapter 22. CORE ANIMATION This chapter digs into Core Animation in a bit more depth, explaining when you might need to look at this lower level framework over UIView animation and some of the things you can achieve with it. Duration: 10 mins. Chapter 23. TEXT ENTRY Take a look at the various options for bringing up the on screen keyboard and how to process the text entered. Duration: 23 mins. Chapter 24. RAW TOUCH INPUT Almost every interaction with iOS devices is through the touch screen. Up until now we have been interacting with touch through the build in controls such as UIButton. In this chapter we look at the basics of processing touch input directly. Duration: 14 mins. Chapter 25. GESTURES In this chapter we move from the raw touch processing to creating gesture recognisers to automatically detect and process corresponding to several common gestures. We will learn the basics of gesture recognition and implement a couple of specific gestures in demo application. Duration: 27 mins. Chapter 26. MULTITASKING iOS 4 introduced multitasking to iOS devices, in this chapter we will learn what types of multitasking are available and what they mean for our applications. Duration: 20 mins. Chapter 27. NSZOMBIE AND BASIC DEBUGGING None of us are perfect and during development you are bound to get some errors which crash your application. In this chapter we learn how we can track some of these errors down using the Instruments tool and NSZombie. Duration: 13 mins. Chapter 28. TRACKING MEMORY IN INSTRUMENTS Next up in debugging is tracking down leaks, again we look to Instruments to help us out and in this chapter we track down a leak in an iOS application with the leaks tool in Instruments. Duration: 11 mins. Chapter 29. GETTING THE APP ON THE DEVICE This chapter covers the different ways to build your application for the simulator, your own developer device or one of the distributable builds. Duration: 7 mins. Chapter 30. PORTAL DEMO In this chapter we look at the iOS developer portal and the actual steps needed to set up development and distribution certificates for your iOS device. Duration: 15 mins. Chapter 31. APP STORE After you have created your app, how do you get it into the hands of the eager public? In this chapter we look at the app store submission process. Duration: 10 mins. Chapter 32. WHAT NEXT? You have everything you need to develop iOS applications! But you will certainly have questions that need answering as you progress through building your apps. In this chapter we discuss some good resources for getting help from the community. Duration: 5 mins. What You Get Running Time:480 mins Resolution:960x540 Download size:4.5GB Format: DRM Free M4V Extras:All Sample Code is Provided Testimonials ----------------- website: iOS Development |
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ویویو اموزشی pluralsight
حجم:۴۵۵ مگابایت
سال ۲۰۱۱
محتویات:
Introduction to iOS Description In this course you will learn how to create a complete iPhone application. We will cover the basics of iOS development and architecture. John Sonmez is a software developer for TrackAbout. He has a passion for technology and strongly believes that simple is best when it comes to programming. In this course you will learn how to create a complete iPhone application. We will cover the basics of iOS development and architecture. Table of Contents Introduction to iOS Introduction What is iOS iPhone Development Considerations iOS Architecture Application Lifecycle APIs Apple App Store Summary Setting up Your iOS Development Environment Introduction Prerequisites Installing XCode Installing XCode (Demo) Tour of XCode Hello World The iOS Simulator Summary Introduction to Objective-C Introduction History Basic Syntax Basic Syntax (Demo) General Concepts Comparing to C# Summary The iOS Project Introduction Kinds of Applications Kinds of Applications (Demo) Projects and Targets Projects and Targets (Demo) Controllers and Classes AppDelegate Main, Prefix Header and Info.plist Resources Frameworks Summary The View Controller Introduction What is MVC? The Model The View The Controller MVC in iOS Outlets Outlets (Demo) Adding the Model Actions Actions (Demo) Dynamically Adding Views Summary Controls Introduction Controls 1 Controls 2 Controls 3 Controls 4 Laying out Controls File Owner and First Responder Creating the Protein Tracker UI Summary |
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ویویو اموزشی VTC.com
حجم:۲۹۲ مگابایت
سال ۲۰۱۰-۲۰۰۹
محتویات:
VTC - Objective-C and Xcode Essential Training DESCRIPTION: Course: Objective-C and Xcode Essential Training Author: Craig Williams SKU: 34088 ISBN: 1-936334-00-3 Release Date: 2010-02-22 Duration: 6 hrs / 68 tutorials Work Files: Yes Captions: No more info & complete lesson titles: Objective-C and Xcode Essential Training Tutorials |
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ابتدا فایل را از حالت زیپ خارج کنید سپس فایل i-vobcxcesst.rar را اکسترکت کرده و به پوشه ایجاد شده رفته و فایل i-vobcxcesst.bin را اکسترکت کنید تا پوشه ی جدیدی شامل ویدیو های قابل خواندن برای مدیاپلیر ها ایجاد شود. |
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ویویو اموزشی (lynda.com (LiveLessons - Programming in Objective-C 2.0 Part I
حجم:۴.۱ گیگ
سال ۲۰۰۹
محتویات:
Trainer :Stephen G. Kochan Programming in Objective-C 2.0 LiveLessons Part I: Language Fundamentals Lesson 1 Getting Started in Objective-C Lesson 2 Classes, Objects, and Methods Lesson 3 Data Types and Expressions Lesson 4 Loops Lesson 5 Making Decisions Lesson 6 More On Classes Lesson 7 Inheritance Lesson 8 Polymorphism, Dynamic Typing and Dynamic Binding Lesson 9 More On Variables and Data Types Lesson 10 Categories and Protocols Lesson 11 The Preprocessor Lesson 12 Underlying C Language Features |
چنانچه برای اکسترکت کردن مشکل دارید از برنامه Stuffit در مک استفاده کنید. ( برای اکسترکت در ویندوز امتحان نکرده ام)
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ویویو اموزشی lynda.com
حجم:۵۲۰ مگابایت
سال ۲۰۱۱
محتویات:
* Understanding the structure of an Objective-C program * Logging messages to the command line * Writing conditional code * Working with variables, classes, and functions * Creating code loops * Using existing classes in the Foundation framework * Managing memory usage * Creating custom classes * Working with arrays * Reading and writing strings * Understanding inheritance and NSObject * Using Categories and Protocols * Compiling and debugging code * Writing exception handlers |
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ویویو اموزشی Pragmatic Programmers
حجم:۴۱۱ مگابایت
سال ۲۰۰۹
محتویات:
Episode 1: Classes, Objects, and Messages (51 mins) Episode 2: Memory Management (41 mins) Episode 3: Debugging (42 mins) more info : The Pragmatic Bookshelf | Coding in Objective-C 2.0 |
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این لینک ها حداکثر تا ۴۰ روز دیگر اعتبار دارند.
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